Search found 80 matches

by Law
3:49 am, Sun Feb 26, 2017
Forum: Suggestions & Polls
Topic: Bleed change....
Replies: 18
Views: 30742

Re: Bleed change....

Sure, why not. I think Bleed would need to be reworked, however. Specifically, length. So like 3/6/9 seconds or something of no healing. Second, I think it would need to have a high min_fatigue. The reason for this is that it would be easy to spam and keep an entire team in an unhealable state. Some...
by Law
11:02 pm, Sat Feb 18, 2017
Forum: Suggestions & Polls
Topic: Poll: Cramp/Fracture/Para Change
Replies: 4
Views: 7739

Re: Poll: Cramp/Fracture/Para Change

I think currently they last 6 - 10 seconds, admittedly I am not counting when this happens. I think this duration is perfect. Personally I'd rather see Clerics be more of a support role. I want them to invest a lot of their energy in keeping a person locked down so their *teammates* can whop em. I d...
by Law
1:11 pm, Sat Feb 18, 2017
Forum: Suggestions & Polls
Topic: Idea to Help Low Levels
Replies: 5
Views: 10151

Re: Idea to Help Low Levels

I think it's a decent idea. I'm not sure how it would be implemented though. Would you have to redo your spell picks or is your pick order kept in a file somewhere and it just reverses it?
by Law
10:36 pm, Fri Feb 17, 2017
Forum: Suggestions & Polls
Topic: end ffa just increase exp overall
Replies: 16
Views: 26435

Re: end ffa just increase exp overall

new players come in or old players come back and we're all playing 1-30 team matches .. but they're supposed to stick it out and lvl through that?? Hit it on the head, here. I log on daily to see if I can play. Both an FFA and a 1 - 30. I log right off. I'm not fighting level 25s as a level 11. Not...
by Law
10:33 pm, Fri Feb 17, 2017
Forum: Suggestions & Polls
Topic: Ment Spell Ideas
Replies: 5
Views: 8131

Re: Ment Spell Ideas

really? I never saw any of those. I did see your lightning projectiles though.

I wonder why you guys never put those in the game. They might be fun...
by Law
5:44 pm, Fri Feb 17, 2017
Forum: Suggestions & Polls
Topic: Ment Spell Ideas
Replies: 5
Views: 8131

Re: Ment Spell Ideas

Kuraokami wrote:As far as I am aware, there's no way to make "negative void" spells that increase mana instead of reducing it, as we played around with the idea before.
Oh really? Lol, that's exactly how I was thinking of going about it. Oh well.
by Law
12:05 pm, Fri Feb 17, 2017
Forum: Suggestions & Polls
Topic: end ffa just increase exp overall
Replies: 16
Views: 26435

Re: end ffa just increase exp overall

I think FFA should stay. However the bonus should be less, or only given to the first place on the leaderboard. I think regular Magestorm games' exp rates should be adjusted a little bit to provide an incentive to shrine and play the objective. Basically, the earlier you win the match, the higher yo...
by Law
11:18 am, Fri Feb 17, 2017
Forum: Suggestions & Polls
Topic: Ment Spell Ideas
Replies: 5
Views: 8131

Ment Spell Ideas

So, I have a few ideas about Ments that I think will make them a more fun class to play. Tell me what you think. Movement: - Add Haste (Self) and Remedy (Self) Brilliance: - Remove Lightning I and II (they are downgrades from Shock Bolt II), and then with the free slots add two end-game projectiles....
by Law
9:03 pm, Wed Feb 15, 2017
Forum: Suggestions & Polls
Topic: FFA Problems/EXP Rate
Replies: 40
Views: 51892

Re: FFA Problems/EXP Rate

omg ur so stupid it hurts.... You are less Vulnerable because you are the main target of every team that has played this game more then 5 minutes. As a cleric you also have the worst ley of all classes ,you cant even compare it to other classes. Making prayer 15 seconds duration with the bad ley a ...
by Law
7:10 pm, Wed Feb 15, 2017
Forum: Suggestions & Polls
Topic: FFA Problems/EXP Rate
Replies: 40
Views: 51892

Re: FFA Problems/EXP Rate

Well, I now either A) know the precise problem, or B) nope don't know it. Lol. Clerics are a fed Dr. Mundo who's passive is 2x damage to towers, except he doesn't have to win a lane to get there. He starts there. That's Clerics. Not true.Dains poll to nerf clerics actually had more Yes then NO vote...
by Law
6:42 pm, Wed Feb 15, 2017
Forum: Suggestions & Polls
Topic: FFA Problems/EXP Rate
Replies: 40
Views: 51892

Re: FFA Problems/EXP Rate

Clerics can use heal self in FFA's, correct? Ahh ok. Yes they can. Self heals aren't the problem with Clerics though, it's Prayer. Prayer multiplies both their health pool and the strength of their self heals by an extreme degree. I honestly think the issue with the forum polls is nobody wants to s...
by Law
6:16 pm, Wed Feb 15, 2017
Forum: Suggestions & Polls
Topic: FFA Problems/EXP Rate
Replies: 40
Views: 51892

Re: FFA Problems/EXP Rate

Well, by griefing I mean that it's something Sorien or mods should take care of, not something that would be a balance issue. No, this is a fighting game. He's supposed to fight me. He should never be punished for fighting me. Oh, I moreso meant that you counter-grief by bleeding him in the back wh...
by Law
3:43 pm, Wed Feb 15, 2017
Forum: Suggestions & Polls
Topic: FFA Problems/EXP Rate
Replies: 40
Views: 51892

Re: FFA Problems/EXP Rate

Did you try the bleeds as I suggested? What youre speaking of is more like "griefing" than anything else. Yes Kura, it is griefing. The game is FULL of opportunities to grief. That's my whole goddamn argument. Make it *fun*, not a sadomasochist simulator. Because I, and I'm sure others as well, are...
by Law
3:16 pm, Wed Feb 15, 2017
Forum: Suggestions & Polls
Topic: FFA Problems/EXP Rate
Replies: 40
Views: 51892

Re: FFA Problems/EXP Rate

@Law Cant wait for you to actually login and play... I'll crush you with my cleric. :) I got a better idea for you Slick, and you don't even need me. Get on Bugs and try to take out a Cleric. Go find some dirtbag like ykede who thinks it's cool to fucking hunt you down for 5 minutes and chase you H...
by Law
7:18 pm, Tue Feb 14, 2017
Forum: Suggestions & Polls
Topic: FFA Problems/EXP Rate
Replies: 40
Views: 51892

Re: FFA Problems/EXP Rate

FFA makes all the "Magestorm is a team game" arguments that justify Cleric's near invulnerability not applicable. It's easier to kill a level 30 Mage than an 18 Cleric. Wounding 2 = 10 dmg. Needs 21 hits to kill a 30 Mage at 206 HP Needs 31 hits to kill an 18 Cleric with Prayer 5 on at 183 HP - (183...

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