Kuraokami wrote:Ayo wrote:
Different chicken and egg, capt'n assumption, but carry on
Doesn't hurt to try.
1) you think more skill gap will have your K/D ratio go up
2) you think more skill gap will have your K/D ratio go down
3) you think more skill gap will have your K/D ratio remain the same
Regardless of how the rest of existing and potential players, one of the 3 options would still apply. On an online shooter game with collision detection, options 1 and 2 are directly controllable by your Internet connection speeds. Having been there during the timeframe when I reduced projectile hit boxes and having initiated the changes myself, so that I could observe the results, making the game more "skill based", which is really a misnomer for shooter twitch reflexes, has the effects of widening the K/D ratio disparities due to variable connection speeds. Due to playerbases having a mean connection speed and normalized distribution for such, it is better to target balance with that mean in mind, not with someone on the far end of the distribution; e.g., shouldn't change ability to land spells to being easier based upon the old SoLD/BL players who live overseas, and shouldn't change ability to land spells to being more difficult based upon a player who runs a setup optimized for shooters. If otherwise is done, you end up marginalizing the average player.
As was evident by the timeframe when various other community members attempted balancing the game, many of you use similar language to describe distinctly very different things.
Historically, making the game more "skill based" has been virtually all of your direct and distinct complaints about the game, so, if you're personal positions have changed, and you're now referring to something completely different, then I apologize.