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Bleed change....

Posted: 5:03 pm, Sat Feb 25, 2017
by Healy
Bleed is one of the most useless spells/signs in the game,so why not use this opportunity to make something useful out of it and balance clerics while we are it.

The idea is to make a spell that casts a debuff which makes the char its cast on immune to heals of any sort including selfheals.
I think it would be a good way to make the unkillable killable and also encourages Teamplay.Dont know the sign lvls and slicks unity web thing doesnt work for some reason:)

Wound Poison 1 character level 4 duration 3secs /sign wound poison 1
Wound Poison 2 character level 8 duration 5secs /sign wound poison 2
Wound Poison 3 character level 15 duration 8 secs /sign wound poison 3

These values can later be nerfed/increased after some testing but i think its close to what it should be.
It should be visible when u have the debuff on you like hinder when its cast.

Re: Bleed change....

Posted: 9:19 pm, Sat Feb 25, 2017
by Barren
u stole my idea ! i wanted DK to prevent heals, but i guess bleed is OK for that

Re: Bleed change....

Posted: 10:30 pm, Sat Feb 25, 2017
by Sorien
Well, Id wanna keep bleed but we could add another spell.

Though I wouldn't want it to 100% disable heal, maybe halve it or something.

Re: Bleed change....

Posted: 10:53 pm, Sat Feb 25, 2017
by Healy
adding spells might screw up builds and stuff,thats why id rather exchange with bleeds.

could make them same duration on all lvls but different decrease,example

wound poison 1 duration 8 secs heal decrease 25%
wound poison 2 duration 8 secs heal decrease 40%
wound poison 3 duration 8 secs heal decrease 55%
again,would have to test stuff in actual gameplay for set amounts.
could also give bleed the added efect,the dot doesnt do much anyways.

Re: Bleed change....

Posted: 3:49 am, Sun Feb 26, 2017
by Law
Sure, why not.

I think Bleed would need to be reworked, however. Specifically, length. So like 3/6/9 seconds or something of no healing.

Second, I think it would need to have a high min_fatigue. The reason for this is that it would be easy to spam and keep an entire team in an unhealable state. Something high, like 70 or 90, where you really gotta commit to just one guy.

Also, I think it should just stop heals and be balanced around that. Having half heal effectiveness will have no effect on Full Heal.

Re: Bleed change....

Posted: 4:14 pm, Sun Feb 26, 2017
by Healy
i agree law (who would have thought),the whole point is to mark a target that cant be healed for some time to take it out.

the duration isnt that long,and theres still ways to avoid certain death,walls/leap/backup behind ur team etc.
A P5 cleric will still be pretty tanky sorien :)
It gives the game another tactical improvement,that should be easy to learn and to implement imho.
I like the high fatique use point u make law,spamming that stuff on a whole team ,shouldnt be doable.wish we could get cooldowns on skills:(

Re: Bleed change....

Posted: 4:57 pm, Sun Feb 26, 2017
by Kuraokami
Could just apply it to all wounding law spells as like a 1 second debuff. Then it'd almost be like a channel that damages.

Re: Bleed change....

Posted: 5:16 pm, Sun Feb 26, 2017
by Law
Kuraokami wrote:Could just apply it to all wounding law spells as like a 1 second debuff. Then it'd almost be like a channel that damages.
This is also a good idea.

Re: Bleed change....

Posted: 7:45 pm, Sun Feb 26, 2017
by Kuraokami
Law wrote:
Kuraokami wrote:Could just apply it to all wounding law spells as like a 1 second debuff. Then it'd almost be like a channel that damages.
This is also a good idea.
Hypothetically speaking, the wounding spells could be assigned an effect that progressively cycles through 9 different spell effects by the server checking to see if the target has one of the spell effects already on it and then overwriting the spell effect with the next tier.

E.g., casting Triad would have the three projectiles quickly escalate from 0% to 10% to 20% to 30% healing reduction, with 3 casts reducing it to the maximum of 90% healing reduction, with the caster then switching to DK which could hypothetically bypass prayer, so there would be a nifty DK cleric combo that could be done.

Keep in mind, though, that the cleric population is pretty on the fence about simplicity vs complexity for cleric gameplay, with many liking just plain-Jane clerics.

Re: Bleed change....

Posted: 8:22 pm, Sun Feb 26, 2017
by Healy
Again please make your own thread for your ideas kura,stop hijacking mine.

You are just overcomplicating stuff again and that doesnt help anyone.Your idea just promotes battle clerics which is stupid as fuck.

Again i ask you nicely,please stay out of my threads.

Thank you

Re: Bleed change....

Posted: 9:36 pm, Sun Feb 26, 2017
by Limitless
Healy wrote:Again please make your own thread for your ideas kura,stop hijacking mine.

You are just overcomplicating stuff again and that doesnt help anyone.Your idea just promotes battle clerics which is stupid as fuck.

Again i ask you nicely,please stay out of my threads.

Thank you

LIKE

Re: Bleed change....

Posted: 11:24 am, Mon Feb 27, 2017
by Kuraokami
Healy wrote:Again please make your own thread for your ideas kura,stop hijacking mine.

You are just overcomplicating stuff again and that doesnt help anyone.Your idea just promotes battle clerics which is stupid as fuck.

Again i ask you nicely,please stay out of my threads.

Thank you
Didn't look at Author. Don't want input? Don't post.

Re: Bleed change....

Posted: 1:18 pm, Mon Feb 27, 2017
by Healy
i want input,just not yours.

Re: Bleed change....

Posted: 1:51 pm, Mon Feb 27, 2017
by Kuraokami
Healy wrote:i want input,just not yours.
Then you have a personal problem, a personal problem that is not my problem.

Re: Bleed change....

Posted: 2:24 pm, Mon Feb 27, 2017
by Healy
I dont have a personal problem,i have a problem with you not contributing to my ideas but instead bringing in your own ideas,overcomplicating everything so it never gets anywhere.
You have done it twice now.
Its enough kura i dont even get personal on the internet,if u do im sorry for you.