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Death Knell

Posted: 10:07 pm, Fri Mar 10, 2017
by Silly
Hi,

Perhaps we could reduce the damage settings for DK. This is to balance a DOT implement to fatigue and ley upon hitting the opponent.

Provided an arc does not have full mana, the ley increases having stepping into a pool. Perhaps DK would drain (curse) its opponents/victims by taking some Fatigue and Ley (along with reduced DOT HP, again from its original settings).

Perhaps to heal a curse, one steps into their shrine.

Is this possible?

Re: Death Knell

Posted: 1:10 am, Sat Mar 11, 2017
by Silly
OK SO YEASH!

I'm getting vball spam and I cant really b3 and airwall the 26 arc to death. I need "Curse III" what I'd like to formally be Bleeding III. If you want leave DK untouched, but give Clerics Curse I, II and III. Have it reduce Ley, Fatigue and HP over a fixed time rate. Please recall that Curse III will reduce the aforementioned attributes as quick as arcs receive ley in a pool.

Arcs are heaven. They need a curse..The cures of the Bam Bambino.

What if airwall becomes painful at level 30, or have it come with a pick at 7 for barriers path. It increases in pain every 5 levels, like walls are awarded. Its pain exceeds that of Bleeding 3.