This is exactly why Clerics need to be killable 1v1. It's total horseshit how you couldn't defend your shrine from a Cleric even if you registered everything in your burst. Your whole team needs to relocate just to kill one guy.Kuraokami wrote:I, for one, have never seen the point or attraction to "clench" shrining; winning a game should be by the efforts in the game up until that point, not by, essentially, a "drive by" shrining; i.e., shrinking should take far longer than it presently does, which reduces the destruction of team matches.
I like your idea that they should shrine slower as well. Even without Prayer, I can solid wall people out of their shrine and then what? My 19 Cleric kills shrines in 2 hits every time, which is way too fast. It should take 3-5 biases at least to give the team some time to react.
If you could make there be different rolls for healing your own shrine versus damaging the enemy shrine I think that'd be moving in the right direction.