Poll: New Classes & Content

This forum is for suggestions and polls for Magestorm.

Moderators: Developers, Moderators

New Classes and Content?

Yes
6
67%
No
0
No votes
Maybe
2
22%
Harambe Never Dies
1
11%
 
Total votes: 9

Kuraokami
Regular
Posts: 190
Joined: 8:56 pm, Sat Jan 21, 2017

Poll: New Classes & Content

Postby Kuraokami » 7:03 pm, Mon May 01, 2017

When I redid Clerics into "Kura Clerics," they were designed to have weaker, more efficient, cheaper heals, less resistances, buffs, and were, in general, akin to "Hybrid" healer of other games.

Sorien has agreed to adding new content, if the community approves.

This would be done with the introduction of new classes. There would be a ruleset for disabling new classes from entering matches, if desired. These new classes would have the same stats and ley mechanics of the existing classes. Players would create new characters in the same manner as they currently do. If they wish to be one of the new classes, a moderator will change a level 1, 0 exp character to one of the new classes by manually changing their spell lists to be those of the respective new class. From that point on, the character would be the new class, and would be the new class and have to reroll or create a new character to be the original class. No switching back and forth between classes on the same character.

This would do several things:
1) More customization options to entice players
2) More gameplay diversity
3) New opportunities to level to promote gameplay

Possible classes include:
Cleric Base Class: Healer (Nerfed Kura Cleric), Druid, Blood Mage (?)
Mentalist Base Class: Psionist (aimed mind), Scout
Arcanists Base Class: Rune Mage (Binder), Primalist (Kura OP spells?)
Magician: Troll/Ogre, Some class with Wind Law

Balancing would be done by objective analysis of prevalence of classes and spells within classes to promote class diversity, with final voting by players on 65% approval or higher.

Barren
Newbie
Posts: 25
Joined: 8:24 pm, Mon Jan 23, 2017

Re: Poll: New Classes & Content

Postby Barren » 11:07 pm, Mon May 01, 2017

good idea, would need to be tested a lot though.

Apoc1313
Newbie
Posts: 17
Joined: 12:54 pm, Thu Jan 19, 2017

Re: Poll: New Classes & Content

Postby Apoc1313 » 12:39 am, Wed May 03, 2017

its about got damn time yes

Ayo
Newbie
Posts: 21
Joined: 2:29 pm, Sun Jan 22, 2017

Re: Poll: New Classes & Content

Postby Ayo » 12:57 pm, Wed May 03, 2017

I support this. If you want help let me know.

Kuraokami
Regular
Posts: 190
Joined: 8:56 pm, Sat Jan 21, 2017

Re: Poll: New Classes & Content

Postby Kuraokami » 5:28 pm, Wed May 03, 2017

Barren wrote:good idea, would need to be tested a lot though.
Spells would be decidedly underpowered to start with. Better than having potential godlike characters running around.

Kuraokami
Regular
Posts: 190
Joined: 8:56 pm, Sat Jan 21, 2017

Re: Poll: New Classes & Content

Postby Kuraokami » 5:32 pm, Wed May 03, 2017

Ayo wrote:I support this. If you want help let me know.
Brainstorm to your hearts content. I'll be final coalescer of the class's designs, but I have pulled from community ideas before.

If you play the classes, same with Ryan, I'll be using the two of you as the "max potential" mark for direction of spell values.

Kuraokami
Regular
Posts: 190
Joined: 8:56 pm, Sat Jan 21, 2017

Re: Poll: New Classes & Content

Postby Kuraokami » 6:34 pm, Fri May 05, 2017

Harambe got a vote lmao

User avatar
Slick
Newbie
Posts: 88
Joined: 4:18 pm, Sun Oct 30, 2016
Location: PDX

Re: Poll: New Classes & Content

Postby Slick » 5:55 pm, Sat May 06, 2017

Kuraokami wrote:Harambe got a vote lmao
clearly the parents fault...


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