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Poll: New Classes & Content

Posted: 7:03 pm, Mon May 01, 2017
by Kuraokami
When I redid Clerics into "Kura Clerics," they were designed to have weaker, more efficient, cheaper heals, less resistances, buffs, and were, in general, akin to "Hybrid" healer of other games.

Sorien has agreed to adding new content, if the community approves.

This would be done with the introduction of new classes. There would be a ruleset for disabling new classes from entering matches, if desired. These new classes would have the same stats and ley mechanics of the existing classes. Players would create new characters in the same manner as they currently do. If they wish to be one of the new classes, a moderator will change a level 1, 0 exp character to one of the new classes by manually changing their spell lists to be those of the respective new class. From that point on, the character would be the new class, and would be the new class and have to reroll or create a new character to be the original class. No switching back and forth between classes on the same character.

This would do several things:
1) More customization options to entice players
2) More gameplay diversity
3) New opportunities to level to promote gameplay

Possible classes include:
Cleric Base Class: Healer (Nerfed Kura Cleric), Druid, Blood Mage (?)
Mentalist Base Class: Psionist (aimed mind), Scout
Arcanists Base Class: Rune Mage (Binder), Primalist (Kura OP spells?)
Magician: Troll/Ogre, Some class with Wind Law

Balancing would be done by objective analysis of prevalence of classes and spells within classes to promote class diversity, with final voting by players on 65% approval or higher.

Re: Poll: New Classes & Content

Posted: 11:07 pm, Mon May 01, 2017
by Barren
good idea, would need to be tested a lot though.

Re: Poll: New Classes & Content

Posted: 12:39 am, Wed May 03, 2017
by Apoc1313
its about got damn time yes

Re: Poll: New Classes & Content

Posted: 12:57 pm, Wed May 03, 2017
by Ayo
I support this. If you want help let me know.

Re: Poll: New Classes & Content

Posted: 5:28 pm, Wed May 03, 2017
by Kuraokami
Barren wrote:good idea, would need to be tested a lot though.
Spells would be decidedly underpowered to start with. Better than having potential godlike characters running around.

Re: Poll: New Classes & Content

Posted: 5:32 pm, Wed May 03, 2017
by Kuraokami
Ayo wrote:I support this. If you want help let me know.
Brainstorm to your hearts content. I'll be final coalescer of the class's designs, but I have pulled from community ideas before.

If you play the classes, same with Ryan, I'll be using the two of you as the "max potential" mark for direction of spell values.

Re: Poll: New Classes & Content

Posted: 6:34 pm, Fri May 05, 2017
by Kuraokami
Harambe got a vote lmao

Re: Poll: New Classes & Content

Posted: 5:55 pm, Sat May 06, 2017
by Slick
Kuraokami wrote:Harambe got a vote lmao
clearly the parents fault...