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Attack Speed Command

Posted: 4:52 pm, Sat Jun 10, 2017
by Solphyz
I've been testing the ASPD command on all my characters and I've found that Archer has the best results.

The problem is, with the Crossbow it doesn't work nearly as well as the Bow, for example, and that makes me wonder how the Musket/Cannon/Pistol is going to behave. Anyone got any info on that?

Also, the ASPD command limit is 10, is there any way of going over that or does it completely glitch the game?

Re: Attack Speed Command

Posted: 5:41 pm, Sat Jun 10, 2017
by Sorien
Last time I tried going over 10, the game would crash randomly so I limited it to 10.

Re: Attack Speed Command

Posted: 6:46 pm, Sat Jun 10, 2017
by Solphyz
Sorien wrote:Last time I tried going over 10, the game would crash randomly so I limited it to 10.
That explains it, btw, Sorien, do you know any way to modify .ies files?

Re: Attack Speed Command

Posted: 12:00 am, Sun Jun 11, 2017
by Sorien
As far as I know there's no tool for editing IES files... what are you trying to do?

Re: Attack Speed Command

Posted: 8:18 am, Sun Jun 11, 2017
by Solphyz
Well, I saw a couple of lines in the LUA files and noticed that it picks up data from the IES files, and thought maybe if I could modify a couple of lines in the IES files it would make some changes in the game. For example, since we're talking about attack speed, there's a row called "Bow_Attack" that lists things like Range, Speed, Cooldown and such. I tried modifying the LUA files and doing a "/rf" command but it looks like it only changes things on my screen, such as the price for enhancing equipment and hit count on the anvil, but it doesn't change the actual price or hitcount.