vorpX and Hook64 on ESO for Oculus Rift

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Okstar
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vorpX and Hook64 on ESO for Oculus Rift

Postby Okstar » 6:21 am, Sun Jun 25, 2017

I tried with Cheat Engine, but can't catch the FOV in a consistent way. I searched around and can't find anything that still work up to today version of ESO, except your Hook64, now vorpX doesn't want to hook ESO.exe(even if I excluded your program from the hook, inside vorpX). So I was wondering if: there's a way around to achieve your FOV feature without having to run Launcher64.exe? I want so bad to play ESO on Oculus Rift.

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Sorien
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Re: vorpX and Hook64 on ESO for Oculus Rift

Postby Sorien » 8:26 am, Sun Jun 25, 2017

You can try searching for the float value 0.8726646304 with Cheat Engine.

Okstar
Newbie
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Joined: 6:11 am, Sun Jun 25, 2017

Re: vorpX and Hook64 on ESO for Oculus Rift

Postby Okstar » 1:53 pm, Sun Jun 25, 2017

I've found the variable, but seems that it doesn't change anything if I change it. It only resets to that initial value between login and logout, nothing else. Any other hint?

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Sorien
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Re: vorpX and Hook64 on ESO for Oculus Rift

Postby Sorien » 4:47 pm, Sun Jun 25, 2017

Nah that's it. =/ I find the camera class address through hooking/patterns, then use pointers to find the FOV addresses.


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