Page 1 of 1

ESO: Does ObjectDrawDistanceMin/Max work?

Posted: 9:39 am, Tue Aug 28, 2018
by P6kocka
ESO: Does ObjectDrawDistanceMin/Max work?
Because after enabling or disabling it I donĀ“t see any difference at all.
DOes it work pls?

2. question:
Is "EnableLowQualityModels=false" the same as SET MIP_LOAD_SKIP_LEVELS "-3" in usersettings.ini ?

Re: ESO: Does ObjectDrawDistanceMin/Max work?

Posted: 11:39 am, Tue Aug 28, 2018
by Danno8
It does work. Set it to something absurdly high and watch the distant LoD load in slowly (and your FPS tank as well).

The MIP_LOAD setting has to do with textures, while the LowQualityModels has to do with distant models for things like trees. You can easily see distant trees going from 3-D poly model to a bunch of low quality 2-D flat objects.

BTW, it may be that it is all simply not working right now, since the Hook64 has not been updated for Wolfhunter yet. I am currently not using it because the fog removal is not working at all.

Re: ESO: Does ObjectDrawDistanceMin/Max work?

Posted: 12:58 am, Wed Aug 29, 2018
by P6kocka
Yes. It must be related to incompatibiity with latest ESO patch...