ESO: Does ObjectDrawDistanceMin/Max work?

This forum is for any general discussions related to Hook64.

Moderators: Developers, Moderators

P6kocka
Newbie
Posts: 6
Joined: 5:52 am, Sat Aug 05, 2017

ESO: Does ObjectDrawDistanceMin/Max work?

Postby P6kocka » 9:39 am, Tue Aug 28, 2018

ESO: Does ObjectDrawDistanceMin/Max work?
Because after enabling or disabling it I don´t see any difference at all.
DOes it work pls?

2. question:
Is "EnableLowQualityModels=false" the same as SET MIP_LOAD_SKIP_LEVELS "-3" in usersettings.ini ?

Danno8
Newbie
Posts: 9
Joined: 7:37 am, Mon Jun 12, 2017

Re: ESO: Does ObjectDrawDistanceMin/Max work?

Postby Danno8 » 11:39 am, Tue Aug 28, 2018

It does work. Set it to something absurdly high and watch the distant LoD load in slowly (and your FPS tank as well).

The MIP_LOAD setting has to do with textures, while the LowQualityModels has to do with distant models for things like trees. You can easily see distant trees going from 3-D poly model to a bunch of low quality 2-D flat objects.

BTW, it may be that it is all simply not working right now, since the Hook64 has not been updated for Wolfhunter yet. I am currently not using it because the fog removal is not working at all.

P6kocka
Newbie
Posts: 6
Joined: 5:52 am, Sat Aug 05, 2017

Re: ESO: Does ObjectDrawDistanceMin/Max work?

Postby P6kocka » 12:58 am, Wed Aug 29, 2018

Yes. It must be related to incompatibiity with latest ESO patch...


Return to “General”

Who is online

Users browsing this forum: No registered users and 10 guests

Powered by phpBB® Forum Software © phpBB Limited
EULA & Privacy Policy
 

 

cron