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i still agree with you,its just that everyone seems to have his own opinion on how to nerf them.Apoc1313 wrote:When I first brought this topic up (in-game) everyone was with me even healy. Now on the forums I feel like its gotten to be this on going argument we've been having for years and years, To keep doing this and expecting different results is pure insanity. I was grateful to play the game again for a bit, but when your shooting stuff and nothing dies it gets really boring. You guys can go ahead and play your healstorm.
If you use both effective HP and effective heals you're more than doubling the effect.Law wrote:I don't understand? For every point of damage you actually take .6, so healing yourself for 60 is equivalent to healing yourself for 100. What I mean by this is, you heal 100 points worth of damage dealt to you.Sorien wrote: You can either go with effective HP or effective heals when referring to that mechanic, not both.
You're ignoring the fact that Manastorm is a massive AOE and can hit an entire team of players if the situation permits. Manastorm may work amazingly well as a single target spell, but that isn't it's main focus.Law wrote: So an Arcanist paid for 100 points of damage with Manastorm for 27 mana. You're able to nullify that damage with only 15 mana. It's a bit ridiculous.
Yea... that's not how you do percentages, that's just division.Law wrote:My math was a bit different, and maybe I am right maybe I am wrong.Sorien wrote:288/100 = 2.88
2.88 * 40 = 115.2 (rounded to 115)
115 + 288 = 403
I'm not sure where you're getting 425 from.
For every point of damage you take .6 instead. So how many times does .6 fit into 255?
255 / .6 = 425.
My man. Why are you so hostile to me? Please, I'm just trying to remain friends.Sorien wrote:I'm gonna be honest here... almost all of your points are wrong and it seriously seems like you're overestimating or grasping at straws.
This sounds good, brother. You could merge them with "Lifegiving" and just have all the "Other" spells in one place. There are a lot of clerics that mainly just want to be fighters, like Tony, so this could give them an avenue to be a fighter cleric kind of like shadow priests in WoW.Barren wrote:OK here's another idea. People complain that clerics are able to keep their team alive while keeping themselves alive. To "fix" this, what if you split the Healing line into two lines, one for Self-Heals and one for Team Heals. You can space out the heal spells in each line so it's impossible to have a cleric that can tank (P5), heal others in a meaninfgul way, and effectively heal themselves. At best, they can have 2/3 of those, less if they decide they want to go the DK or Stonewall route.
Any thoughts?
Why don't you say that to the other Cleric player that suggested it. I'm just being open minded, and honestly, you're just looking for reasons to villainize me.Healy wrote:if u think this is a good sollution you actually have no fkin clue about this game lol.
And again you are wrong,15 seconds is just not long enough to be worth the mana it costs so noone would even bother researching it,making it a useless line of spells......Law wrote:Why don't you say that to the other Cleric player that suggested it. I'm just being open minded, and honestly, you're just looking for reasons to villainize me.Healy wrote:if u think this is a good sollution you actually have no fkin clue about this game lol.
I feel like Cleric players' knee-jerk reaction to a Prayer nerf is proof that it nerfs the actual reason you play Cleric. You just want to be invincible.
That's great for you isn't it? It just isn't great for everyone else.
In that scenario, team 1 can easily kill the team 2 cleric. The team 2 cleric is BH. That means he or she can also have high prayer or high self-heal, not both. Since they don't have both high prayer and high self heal, they can be killed pretty easily, especially if the fighter cleric is nailing him with DK (I am not sure if DK still overrides Prayer damage reduction, but if it doesn't, it needs to be re-added).Healy wrote:if u think this is a good sollution you actually have no fkin clue about this game lol.
Heres why,team 1 gets a fighter cleric,team 2 gets a BH cleric.....see where im going?
the fighter cleric will delete the game from his PC after that game cus everyone was raging so hard on him for being useless.
15 secs duration with 33% reduction?you gotta be trolling at this point
Really? I remember different spell lines, but all of the heals were in the same line. I'm saying you can split them into two lines so a cleric can't heal themselves and heal others (effectively) without seriously jeopardizing their build (limited prayer, walls, offense).Kuraokami wrote:Wut? I already had heals split. The entirety of the cleric was split across multiple lines to have weaker but cheaper heals.
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