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Dain wrote:How many years did we have a consistent community of players with the "old" code? With all due respect and appreciation to the developers to bringing this back, when and why did the last healthy community we had disappear? I seem to recall due to all of this nonsense.
What you fail to add into your calculations, Slick, is many people *aren't* playing because Clerics are so imbalanced. Sure, Dain may have quit 3 years ago when "Kura clerics" were introduced, but how many people went silently because they didn't feel this game was worth getting good at?Slick wrote:cathedral revival is the best addition to date. the main reason people stopped playing around 2 years ago, directly and in-directly, was because of all the cleric changes. and it appears some want to follow the same path *facepalm*
which part? directly or indirectly? lolKuraokami wrote:Yeah, Slick, that's not even remotely true
My point is that the game doesn't reward skill, and that's why people quit. It doesn't have a healthy competitive atmosphere because there are so many situations in the game where one person needs to be a god just to beat an average player, so people quit.Slick wrote: @law:
you seem to think this game is all about the solo player... a ment gets the jump on you as an arc... sure, you will likely die - fact. a cleric shrining, wow - its their innate ability - another fact. fact is, a cleric shouldnt die solo - period. and this is where we "agree to disagree".
nerf clerics or leave them alone - it's fair to say the outcome will be the same. some will leave because they are too powerful and others because they are not what nostalgia brings to mind.
I think what'd fix Clerics legit is remove Prayer completely, remove all self-healing, and replace Prayer with a self-buff that is a buff to health regeneration. (1/2/3/4/5 HP/tick for 30 seconds).Shadle01 wrote:you have a point clerics need to be adjusted. why not go with heal transfer like in spell binder did versus heal other?
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